Sunday, September 16, 2018

James Gee articles week 6

James Paul Gee Good Video Games and Good Learning
  • Correlation between engagement and games
  • Good Video Games capture players through identity (Gee, 2013,p.34)
  • Video games are interactive in a way that books are not
  • Players of games have the ability to engage with a games production by making choices (Gee, 2013,p.35)
  • Games encourage students to take risks, explore, and try new things (Gee, 2013,p.35)
  • Games give students autonomy 
  •  

Gee chapter 1
  • We each have a core identity that relates to all our other identities (Gee, 2007,p.4)
  • Revelations (Gee,2007,p.9)
  • 1.    Games require players to think in complex ways
  • 2.    Learning from video games can be frustrating and life enhancing
  • 3.    Good principals of learning
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  • Two controversies of gaming violence and gender (Gee, 2007, p.10)


References
Gee, J. P. (2007). What video games have to teach us about learning and literacy. Palgrave Macmillan.


Gee, J. P. (2013). Good video games good learning: Collected essays on video games, learning and literacy. New York: Peter Lang.

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